interface IInterface
{
    void DoSomething();
}

namespace MyApplication
{
    /*
     * This ia a test class.
     */
    class SomeClass : IInterface
    {
        array<float> m_arr;

        array<SomeClass@> m_children;
        array<array<SomeClass@>> m_subChildren; // Nested templates

        int m_thing;

        SomeClass()
        {
            // Add some integers
            m_arr.insertLast(1.0f);
            m_arr.insertLast(1.75f);
            m_arr.insertLast(3.14159f);
            uint x = 0x7fff0000;
            int y = 9001;
        }

        int get_Thing() property { return m_thing; }
        void set_Thing(int x) property { m_thing = x; }

        void DoSomething()
        {
            print("Something! " + 'stuff.');
            for (uint i = 0; i < m_arr.length(); i++) {
                print("  " + i + ": " + m_arr[i]);
            }
        }

        protected void SomeProtectedFunction()
        {
            try {
                DoSomething();
            } catch {
                print("Exception while doing something!");
            }
        }
    }
}

void Main()
{
    SomeClass@ c = SomeClass();
    c.DoSomething();
}